Historical Romance and Adventure Stories
Historical stories are set in a past century, real or close to it, with the manners, dangers and rules of that time. On Wimbook you play the main character in that world and choose how to survive it, whether that means holding a castle or keeping a secret at court.
Romance stays slow burn with the occasional kiss, and violence stays off the page.
Read Chapter I free

Forty Days Under Siege
The army at your gate flies your family's banner. Relief rides in forty days, if your walls and your people hold that long.

Only you hear the downed airship
The papers say they are all dead. At 4 a.m. your headphones say six men are alive.

The avalanche man lies
You dig a stranger out of the snow. Everything he says is a lie. That night, someone cuts the only wire to the valley.

Pirates Included
The pirates were still in the hold when you bought the ship, and by their code you are their captain now.

Three Gentlemen Swear They Were the Man on the Terrace
By breakfast all of London knows about the masked kiss, and three gentlemen wait in your parlor, each swearing he was the man in the mask.

Counterfeit Countess
You married the earl in your runaway mistress's veil, and he knew at once. On the full moon you learn why she ran.

You Woke Up Married to the Rival Alchemist
You wake on the lab floor wearing your rival's ring. A working gone wrong took the night, and neither of you remembers the wedding.

Witches upstairs
Your great-aunt's will leaves you five lodgers the law calls criminals. On Hogmanay, New Year's Eve, the census man knocks on every door, yours included.
Historical Romance and Adventure Stories: questions and answers
Are these stories historically accurate?
They are inspired by real periods but set in their own worlds, so the story can follow your choices.
Is there romance?
Most of them have a slow burn romance next to the main plot.
Are these stories free to read?
Yes, Chapter I of every book is free, with no account and nothing to download. The chapters after it are written live around your choices and come with a plan.
How do the choices work?
Every scene ends with three moves you can pick. You can also type your own move, and the next scene is written around it. The characters remember what you did.